Circulation

Development started in September 2013. I worked in game studio as Unreal Engine 3 environment artist, specifically as lighting, post process and FX artist and we wanted to start our own project. Idea was to create not too complex sidescroller 2.5D platformer. Game idea was inspired by Shadow Complex and Sci-Fi genre. 

I made all the environments and most of the FX for the project and good chunk of materials as well as over 7 soundtracks.

You can read more about this game in developer blog.

Role

Blockout, Modelling, Texturing, Setdressing, Materials, Lighting

Software Used

Unreal Engine, Photoshop, World Machine, Logic Pro X