“Gamers can feel when developers are passionate about their games. They can smell it like a dog smells fear. Don't be afraid to hold onto your unique vision: just be aware that it may not turn out exactly how you envisioned.” Skott Rogers, (Level Up!)

In this post I want to write about preproduction stage of our project. Preproduction started in january 2014 right after new year. I read a few books about game design. I can recommend Level Up!: The Guide to Great Video Game Design, as it is awesome game design book with some cool pictures . Also I read articles from gamasutra, watch GDC presentations and did all kind of game design researches.

I started writing game design document such as:

  • Game Design Documents (GDD)
    • One Pager
    • Ten Pager
    • Puzzle Book
    • Minigame Book
  • Level Design Documents (LDD)
    • Beat Chart - table with level contents
    • Level Design Layout
Game design document front page

Game design document front page


And some others like production lists, development schedules and so on.

Also a ton of concept images was gathered.

Game design document describes vision of all aspects of the future game. It includes mechanics, player controls, interface and so on.

One pager is quick short preview of game idea, it is very convinient to have one, as it is quick way of presenting game without searching through 150 pages talmud.

Ten pager is similar to one pager, but it contains all information of full GDD in short form.

Puzzle Book and Minigame Book contains all puzzle (or minigame) ideas, sketches, reference images, shemes and so on.

Thanks for reading! In the next post I will tell you about level design decisions made and where great ideas came from.