This is forerunner themed environment based on a concept from Halo 4 artbook.
Here's concept itself and my implementation captured within UE4.
For this scene I used interesting technique - all assets made using custom vertex normals + bevels and tiling materials with no bake. Details made using deferred decals (normal, emissive).
This environments is located in fiction Ancient Greece and it's mysterioustemple hidden in mountains. I was inspired by God of War games while making this scene.
VR Retreat is VR title feuatering chill, meditate experience and fun arcade gameplay.
I worked on this project as environment artist and was responsible for all environment art. After some tests we chosen lowpoly art style as it was perfect fit for VR ristrictments and production costs.
This scene is made for polycount's Monthly Noob Challenge 36 (january 2016). This is my first polycount challenge. I glad that I finished it in time and managed to get a decent results. Workflow for this scene was usual - blockout, asset modelling, texturing and lighting in engine.
It's rendered in UE4. Below is the concept used as a reference: