April Challenge #2

This environment was made during an April 2022 as a practice of skills I learned during several years working as a environment and hard surface artist. I used several techniques such as parallax occlusion mapping for decals and trims and custom vertex normals with vertex color blending for hard surfaces.

Engine: Unigine

Software used: Blender, Geia, Substance Painter, Photoshop, XNormal