This scene is made for polycount's Monthly Noob Challenge 36 (january 2016). This is my first polycount challenge. I glad that I finished it in time and managed to get a decent results. Workflow for this scene was usual - blockout, asset modelling, texturing and lighting in engine.
It's rendered in UE4. Below is the concept used as a reference:
Blockout, Modelling, Texturing, Setdressing, Materials, Lighting
Unreal Engine, Modo, ZBrush, 3D-Coat, Photoshop