Witchfire is a first-person shooter that blends fast-paced gunplay with dark fantasy elements. Players assume the role of a witch hunter in a gothic world filled with supernatural foes. The game features spellcasting mechanics alongside traditional firearm use.
the MARSHLANDS
CATHEDRAL
Exterior and interior cathedral is modelled and textured by me, lighting is static as everywhere else. All modules use custom lightmapping in order to use as much texel density as possible (its usually quite low for all environment modules). Almost all modules use shared material with 3 blended layers and a few modules use Parallax Oclussion Mapping for details.
GRAVEYARD
On graveyard I worked alongside two artists and did setdressing, lighting, asset creation.
VELMORNE MAP
TOPDOWN VIEW
UPPER TOWN
MAIN SQUARE
OLD TOWN
Outskirts
WITCH MOUNTAIN
Labyrinth
