Call of Duty: Modern Warfare

As a part of Level Art team I was responsible for creating parts of the maps, assets and materials for Call of Duty: Modern Warfare (2019) and Warzone using inhouse tools like Radiant level editor and other engine tools for authoring content using traditional and modern workflows like photogrammetry, procedural texturing, tiling materials, custom vertex normals and more.

I also was responsible for creating art tools for Blender.

Game Website