Squadron 42

📌 Project is currently in development

My responsibility was creating environment art (modelling, texturing, lighting, etc) for Archon station - enormous mining facility inside the Coil. I designed certain parts of the station and optimized art for Archon and Aciedo stations. I created and managed modular kit for Archon engineering set in close collaboration with the team and art director. As a part of the team I used several advanced hard surface modelling techniques including using decals with parallax occlusion mapping and custom vertex normals.