Witchfire

Witchfire is a first-person shooter that blends fast-paced gunplay with dark fantasy elements. Players assume the role of a witch hunter in a gothic world filled with supernatural foes. The game features spellcasting mechanics alongside traditional firearm use.

WITCH MOUNTAIN

Squadron 42

Squadron 42

My responsibility was creating environment art (modelling, texturing, lighting, etc) for Archon station - enormous mining facility inside the Coil. I designed certain parts of the station and optimized art for Archon and Aciedo stations. I created and managed modular kit for Archon engineering set in close collaboration with the team and art director.

Call of Duty: Modern Warfare

Call of Duty: Modern Warfare

I was responsible for creating parts of the maps, assets and materials for Call of Duty: Modern Warfare (2019) using inhouse tools like Radiant level editor and other engine tools for authoring content using traditional and modern workflows like photogrammetry, procedural texturing, tiling materials, custom vertex normals and more.

I also was responsible for creating tools for Blender using python and working with C/C++ engine libraries.

Outriders

Outriders

I was a part of 3D environment artists team, my responsibilities were:
- Creating hardsurface and organic assets using advanced techniques including custom vertex normals, mesh decals and tileable materials
- Material authoring in ZBrush/Substance Designer
- In-engine setup of complex shaders with various base material blends